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What is your Drawing Skill Level?

Journal Entry: Wed Sep 11, 2013, 6:06 PM

All of the images featured in this article come from archives of my own work so not to impose unwanted criticism. The intention of this article is not to categorize artists, but to categorize similarities of different skill levels of representational drawing. Please also note that skill level in representational drawing does not equate to the worth of an artist's creative ability. But skill in representational drawing is very important to have in a lot of art disciplines. It is a skill that takes a lifetime to learn. Skill does not come from talent. Instead, talent affects the perseverance, discipline, and desire of the individual to develop skill.

What is Representational Drawing? Representational drawing is a fancy way of saying trying to re-create something you see in real life on paper (or whatever you are drawing on). When we turn about 10 or 11 years old, or brains begin to develop a different perception of visual space than what we could understand before in the earlier years of elementary school. Some people can take this different perception and run with it, while others struggle and quit. No one has been able to pinpoint why this is but art teachers around the nation have several theories. The most supported theory is at that age, you begin to get highly critical of yourself. Just a few years ago, if a teacher gave you crayons, you were happy to color up any picture. It didn't matter if your mom's head was bigger than the house behind her or if your face had more lumps than a potato. But by as early as third grade, suddenly, you realize how unrealistic your drawings are and begin to equate unrealistic with bad artwork. Frustrations builds. Confidence plummets. If you can't draw that flower "perfectly" realistic, then why bother? These children that develop this notion become the people later in life that will say "I am not an artist. I can't draw." Notice how their work looks like it was frozen in time....still representing the world visually around them as they did before they came to the conclusion.
Children that bypass this hurdle of criticism either push it aside and draw whatever they want anyway, or are observant and are successful in picking up details that other kids miss. Some will argue it is an natural inclination and others will argue it is a fostered inclination. Either way, these children are today, people who like to draw. Let me also add that some people go through the criticism hurdle badly, but come back later to try again. These are people who start to develop their drawing skill later in life.

Before I move on, I want to again emphasize that how good you are at drawing DOES NOT make you a good or bad artist. If you have trouble wrapping your head around that, please have a look at this really inspiring artist who collaborated with a 4 year old to produce some really high-caliber artwork:…

How do we calibrate drawing skill? Every person is different. Everyone learns at a different pace. Just like the music discipline, you don't have to be in band in high school to one day decide you want to learn how to play the oboe. Anyone at any age can start the process of developing representational drawing skill. The categories I am about to provide for you are based on information I have gathered from my profession as an art teacher. It does not measure artistic ability. Do NOT use this to calibrate yourself as an artist. This is only meant to assess specific samples of your work for the specific skill of representational drawing. It's not an overall assessment of the artist as a creative. For instance, I might produce a digital painting at a level 5, but I might also produce a sculpture at a level 1. This is handy to know especially when thinking about submitting your artwork to groups or juried art galleries. I am also doing this to provide a resource to :iconanthrocommunity: because so many people that submit their work and have pieces rejected are still asking for the reason of the decline when what we look for is clearly outlined in the submission guidelines. This calibration is also specifically geared around illustration and figures within a drawing. You will notice me using the terms Low Caliber, Medium Caliber, and High Caliber. Consider High Caliber as the standard for professional art contracts. Game companies, publishers, and art agencies will generally not accept anything but High Caliber work. The Levels that have a :star: next to them are levels of artwork that generally get accepted in the AnthroCommunity group.I will be starting the levels off with what a 10 year old is capable of doing. So here we go!

Level 1 ------------------- LOW CALIBER

A very old old drawing by Katmomma An Act of Pure EVIL by Katmomma

Beginning to Explore: At this level, the artwork can range from the artist trying to capture basic shapes up to showing interest in articulating specific details.

 What is Likeable:
  • You can figure out what the drawing is representing.
  • Basic facial expressions and setting can be understood.
  • Different characters are easy to distinguish from one another.
  • Developing understanding of gestures.

What makes these examples LOW CALIBER:

  • The first image was done on lined paper, presenting a lack of seriousness about the artwork.
  • Furthermore, the artist did not crop out the scanning bed and the notebook spine, showing a lack of care/knowledge in digital image clean up.
  • Coloring lines going in different directions demonstrates lack of skill in coloring techniques.
  • Demonstrates poor knowledge of the art elements and principles (i.e. contrast, unity, composition)
  • Lacks understanding of proportion (a lot of you refer to this as anatomy)
  • General media technique feels "unfinished" and sloppy.

Level 2 ------------------- LOW CALIBER

Whoa.....Strong Coffee by Katmomma Ember Beauty by Katmomma

Growing Pains: The artist begins to capture not only detail in shape, but details in gesture and in value.

 What is Likeable:
  • Characters are clearly represented with specific details and expressions.
  • Begins to show basic understanding of light and shadows.
  • Demonstrates a growing understanding of media techniques. (Using pencil in one direction like supposed to this time!)
  • Better understanding of negative shapes and positive space develops.
  • Shows an interest in using/blending more than just basic colors.

What makes these examples LOW CALIBER:

  • Although overall presentation is neater, messy lines compete for attention
  • Media techniques are still very developing. Artist is still blissfully unaware of the "don't use dodge & burn for shading" rule in photoshop.
  • Still lacking in elements such as contrast and unity.
  • Still very figure focused and not a very interesting composition.

:star: Level 3 ------------------- MEDIUM CALIBER

The Platinum Collection by Katmomma Snowfight Holiday by Katmomma Friends Forgive Friends by Katmomma

Focus Shift: The work becomes less about specific details only and more about the composition as a whole.

 What is Likeable:
  • Character personalities are becoming very clear.
  • Demonstrates a growing understanding of foreshortening and contrapposto in figures. (Actions start to speak louder!)
  • More focus on an over-all presentation of the image. Careful thought about figure placement shows.
  • The artist's understanding of proportions are becoming more realistic/ believable.
  • Shadow and highlights are becoming more obvious.

What makes these examples MEDIUM CALIBER:

  • Still shows a hesitancy towards contrast.
  • may still include digital image clean up hiccups and low understanding of image resolution. Big Hiccups can make the artwork fall back to low caliber status and thus not accepted by the anthrocommunity group.
  • No knowledge of color theory yet demonstrated. Shadows are still handled in grays and darker shades of the hue.

:star: Level 4 ------------------- MEDIUM CALIBER

Austin Skwirl by Katmomma Kyle by Katmomma I beg your Pardon by Katmomma Olivia and Ivy Hot Honey Rag by Katmomma

Application and Experimentation: Having built  good amount of confidence in drawing the figure, the artist begins to play in the "fun stuff". This is an art level that a lot of artists get stuck at without formal training or community/networking resources.

 What is Likeable:
  • Characters resonate emotion. Proportions are reasonably accurate.
  • You start to really see the artist's "flavor" develop at this level.
  • Understanding of color theory, composition, movement, and unity begin to be applied.
  • Strong positive shapes and negative spaces are developing.
  • Demonstrates a good understanding of medium techniques to create a unified artwork.
  • Neatly presented, clear understanding of digital image clean up demonstrated.

What makes these examples MEDIUM CALIBER:

  • Compositions may contain an unsure purpose or direction.
  • Use of art elements and principles are not consistently successful.

:star: Level 5 + ------------------- HIGH CALIBER

In the Claws of the Jaguar : RARE 2013 by Katmomma All She Cares about is Love by Katmomma Capricornus of Saturn by Katmomma SEXY SAX SHEP by Katmomma

Demonstrating Professional Skills: The artist can tackle any shape or form and applies the art elements and principles successfully with every finished artwork they produce. Every mark is purposeful.

What makes these examples HIGH CALIBER:

  • Compositions communicate the purpose of the image clearly.
  • Utilizes different art elements and principles within an artwork to achieve a desired result consistently.
  • Artwork is neatly presented, very clear, and eye-catching.

Does this Level mean there is no more to learn?

absolutely not. Artists that can create professional level work still have lots to learn!

It took me about 14 years to develop my representational drawing skill from a Level 1 to a Level 5. It's not easy. It takes desire and dedication.
What I hope you get most out of all this is that you can be a little more honest with yourself about your skill level when submitting to groups. If you know your work is a lot like a level 1 or 2, then submit to a group that accepts that level of work. You are bound to get more helpful feedback from artist who are growing at the same pace as you. Same goes for Level 3,4 & 5. If you are honest with yourself, you will most likely know why something was accepted or declined. I also hope you will understand where you are at in your skill developing journey and continue to pursue your drawing no matter what is said about your work or where it is accepted. We all start from humble beginnings. We are all learning and growing.

Add a Comment:
thepouar Featured By Owner 3 days ago
still stuck at 1
tultsi93 Featured By Owner Edited 3 days ago  Hobbyist Artist
Level 1 or 2.
Larrydog123 Featured By Owner 3 days ago  Student General Artist
am I at level 1?
Readmagine Featured By Owner Jan 6, 2016  Student Digital Artist
someone tell me my level i am blind
Ursusmaior Featured By Owner Jan 2, 2016
Do tell! What a concise and informative tutorial! I´ve been looking for it for a long time now, even though I didn´t know myself.
DavidKoo Featured By Owner Oct 8, 2015  Hobbyist Digital Artist
I think I`m in.. lv 3 ? or 4 ?
iamkathybrown Featured By Owner Edited Aug 30, 2015  Hobbyist Traditional Artist
2. Definitely a 2. But I started on the site as a 1 so hopefully I'll eventually become a 5.
EDIT: On second thought, maybe I am still a 1 after all...
Hidden by Commenter
SoKoEoToCoH Featured By Owner Edited Aug 23, 2015
Your art is really between level 1-2. Based on what I see in your most recent submissions: you have very linear compositions (i.e. bust up portraits placed flat in the middle w/ too much negative space), incorrect anatomy (if you're focusing cartoon you should develop your own style because that style is VERY basic/unoriginal but that is really because you don't have a deep understanding in anatomy or don't observe figures enough to create your own), incorrect foreshortening & perspectives, very bland/underdeveloped personalities in your characters (i.e. same facial expressions), lacks contrast, usage of singular colors and sometimes dull colors. You're way too focused on the figure rather you should practice forms and poses and do quick sketches to plan out your compositions. Using a mood board also helps.

Edit: I noticed you said it took 3 days to complete your most recent drawing. It really shouldn't have taken more than 10 minutes to draw that... because again you're overthinking and focusing on the figure way too much (or focusing on doing a complete painting). Try to experiment and get out of your comfort zone. You can only make mistakes in order to spot them. You should browse the digital art painting section to inspire yourself.
Giraoilga Featured By Owner Jul 6, 2015  Hobbyist Traditional Artist
To be honest, I was relieved when you said it took you about 14 years to get from a level 1 to level 5. The time taken is worth it and I am willing to take as much time as I need to become really good at drawing. :)

hi---bye Featured By Owner Jun 10, 2015  Student Digital Artist
lmao im like level 1-2
LL-Sprinkle Featured By Owner Jun 1, 2015  Hobbyist Traditional Artist
I guess I'm in level 4
TheBlue-Light Featured By Owner Apr 5, 2015  Hobbyist Digital Artist
I am around the level 2 and reaching to level 3.
TheBlue-Light Featured By Owner Mar 26, 2015  Hobbyist Digital Artist
It is useful.
HunterStrait Featured By Owner Mar 24, 2015  Hobbyist Digital Artist
I'm pretty sure i'm about three, but thank you for reminding us about the dodge and burn tool.
I don't use Photoshop, but pixlr (As of what i use at the moment) uses the tools the same exact way.

Now i know how i'll improve. Nod 
CaptainGerBear Featured By Owner Aug 27, 2014  Professional General Artist
This is a really excellent post, and I second the comment made earlier that an individual artist's work can vary between levels. I've been working on my art skills for more than 25 years, and have worked professionally for a large number of them, so I know that I am well capable of working in the 5 range, but that doesn't mean that I don't sometimes get lazy or uninspired and crank out something that's not quite my personal best.

I like this rating system, not because it degrades and labels people of lower skill levels (because I don't think it does, every last one of us has to claw our way through all of these levels from the bottom up) but because it gives people of a particular level a "Next step" to try for. You can't hit a bulls-eye if you aren't even aiming for it, and even if you are aiming for it, you're going to have to keep at it. That's just the way of it.

I also agree on the 'formal study' bottleneck. If you're serious about your art, like really serious about it, then engaging in formal study of some kind, be it college, university, or an apprenticeship, will be an absolute no-brainer for you, and you will do it with zeal. Let me emphasize - this means going out of your way and devoting significant time, on the order of years, and significant resources to the betterment of your craft, this means engaging in study and practice, and this means hard work. If you aren't that serious about it, well, you ought at least not complain about being left behind the people who are.
kawaii-alpacasso Featured By Owner Aug 5, 2014  Hobbyist General Artist
I think I'm like 3... maybe 4? i'm not that confident in my art so that might be what's holding me back ._. not to mention my style changes every drawing ._.
i'm better at traditional art (and my style is consistent! woo) but i don't have a scanner so poo :c
PleasantlyEscaping Featured By Owner Jul 1, 2014
Amazing article! I think it does a really great job at breaking down the coponents that make an artp piece successful. As for my own artwork, I'd say that I'm a mix of a 3 and a 4. I think I'd be at a solid 4 if it weren't for me not being creative or never actually finishing anything.
FoxAircurrent Featured By Owner Jun 30, 2014
Yeah I'm about a 1.5 but ary isn't my passion anymore so I'm not going to try for a 5. Ever. My ary sucks. I know that, so why struggle with it when I can let the pros do it? I'd rather look at amazing art than my crap any day.

Anyway, this is a really cool journal. Fun read ^_^
Burthstone Featured By Owner Jun 24, 2014  Hobbyist Digital Artist
Hmm... I seem to be a level 2 1/2. Mostly what's holding me back from a 3 is I can't do some things, but I'm most of the way there! What's limiting me from level 4 (Once I reach three that is) Is that the technology I have makes doing paintings like that take an unreasonable amount of time.
FairyMela Featured By Owner Jun 24, 2014  Hobbyist General Artist
Thank you for this! *^*
I'm a Level 3. I need to develop a proper style to upgrade ç .ç
cakep0p Featured By Owner Jun 23, 2014   Digital Artist
im probably like,, idk. . most of my art is maybe a 2 or a 3...
Sunimacrud Featured By Owner Jun 22, 2014  Hobbyist General Artist
I think I'm around a lv. 4 caliber! :3
UGNArtWorld Featured By Owner Jun 22, 2014  Hobbyist General Artist
Level 0, extremely low caliber since 14 years ago.
Oceli Featured By Owner Mar 29, 2014  Student Traditional Artist
Im probably a weak level 4
Fantasy-Fashionista Featured By Owner Feb 13, 2014  Hobbyist Digital Artist
This is awesome!!! :D I've been looking for something like this for a while! :la: I couldn't find anything before, so I thought it maybe wasn't possible to measure art skill.

Hmm, I'd say I'm a Level 2 to maybe getting close to a Level 3 for my digital art, I guess. For my traditional, that would be a Level 1, lol. :XD: Although I try not to draw on lined paper when doing traditional (traditional art in my case is rare xD) except if it's just a silly doodle or sketch. I do want to try more different mediums, I just tend to have trouble getting out of my artistic comfort zone with certain things. So it takes me longer to improve greater. But I tend to do small improvements faster, so it's a start. xD
jackmcslay Featured By Owner Dec 9, 2013  Student Traditional Artist
So, which level exectly is artwork accepted on the club? Not sure I'll ever do 5 because I honestly dislike most of it
Katmomma Featured By Owner Dec 9, 2013  Professional General Artist
strong 3s, but for the most part, 4 and up for all regular gallery folders. Contest folders, staff artwork folders and tutorial folders are open for all levels but are only open for submission at specific times. The submission guidelines are currently in the process of updating with an included critique folder that will be open at all times for all levels. :)
jackmcslay Featured By Owner Dec 9, 2013  Student Traditional Artist
Won't that mean people will receive loads of notifications for all those, losing the main artwork among them thus greatly reducing the club's usefulness at promoting quality artwork?
Katmomma Featured By Owner Dec 9, 2013  Professional General Artist
It is being debated that if the critique folder goes to the gallery, it will be a once per month submission allowance. If we decide to have the folder in favorites and host a monthly journal feature, then there will be no updates through the devwatch system (besides journal updates). There is a lot of thought going into a critique portion of our group for artists seeking feedback before we implement anything.
jackmcslay Featured By Owner Dec 9, 2013  Student Traditional Artist
Here's an idea: if it's chosen to have in regular submissions, choose one day of the month and have all critique submissions approved on that day while not approving any other on the same day. That gives growing artists a bit of spotlight for their own while not disrupting the rest
midnight21 Featured By Owner Oct 31, 2013  Hobbyist Digital Artist
dunno 3 or 4? kind of hard to say though i had been drawing for fandoms since 2001.
TheUndecidedArtist Featured By Owner Oct 11, 2013
Well damn friend.You just made me feel really bad about all my art work.The info u posted really caught my attention,then I started reading,and it was just like"Well shoot,if I go based on this critieria then I'm apparently in between level one and level two".....well time to into a corner and cry....

Katmomma Featured By Owner Oct 11, 2013  Professional General Artist
There's nothing wrong with seeing a drawing of yours at a level one or two. All of us have room to grow with drawing. There really should be levels above 5... Because I'm nowhere near finished learning myself.
JolieBonnetteArt Featured By Owner Oct 5, 2013  Professional Digital Artist
I suck at grading my own work apparently because things I'm usually happy with end up getting declined for groups where "quality" is a criteria for approval. I honestly don't like that as criteria for posting to groups because even the notion of quality is very subjective in art. For instance, I wouldn't consider the unicorn up there to necessarily be low caliber myself. It's got a lot going for it stylistically that make it a strong piece in my mind.
Katmomma Featured By Owner Oct 6, 2013  Professional General Artist
There is no room for personal opinion when assessing artwork based on demonstrated skills and proper execution of techniques. Any piece of artwork can be liked for certain qualities about it. But there are very clear and objective differences in how well made an artwork is. "Effort" does not equal "quality". Likeability does not equal "quality". Skill, presentation, and techniques are things that make artwork have "quality". The stronger the skill, presentation, and techniques are demonstrated, the stronger the quality of the overall piece.
This piece is no where near the measure of skill, presentation, and technique demonstrated
in this piece

The first artwork shows the artist has a good understanding of line and movement. The shapes and lines are a very attractive part of the piece. However; it struggles with a lot of elements and principles of art: contrast, unity, value, and form. The lines are not neat- this artist could pay closer attention to presentation. There is no environment which puts focus on the character and amplifies all of it's flaws.

The second artwork's strongest points are it's attention to unity and form. This artist showcases a strength in knowledge of anatomy and value scale. A subtle but descriptive environment makes the piece come together as one.

There are plenty of groups that are less concerned about quality. It's difficult to build confidence when you get declined a lot. Keep up the good work though! Always have a close circle of artist friends to critique and bounce ideas off of. You will learn the most when working and learning with other people who have similar goals as you do. :)
JolieBonnetteArt Featured By Owner Oct 7, 2013  Professional Digital Artist
I hate to tell you, but unless there's a super strict set of concrete rules like there are in a dog show, rating the "quality" of anything is completely subjective. You only have to go look at the product ratings on any given item on Amazon to see that. For instance, I think Jackson Pollock was a sucky wannabe and not much of an artist, but a whole lot of people think he's the awesome sauce on the awesome sundae and a shining example of modern art. Also, I have seen technically perfect art that was as interesting and engaging as dirty dish water because it had no spark, no connection. There is more to quality in art than technical prowess. In fact, sometimes the soul of the work is far more important. By your criteria, you'd decline anything and everything Grandma Moses ever made and this was a woman who had quite a career and was a renowned artist in her day. 
Katmomma Featured By Owner Oct 7, 2013  Professional General Artist
Yes, there is a set of rules. All of the criteria I was explaining are formalist issues.… Formalist issues are by the book. This is an aesthetic theory and it is a huge part of art criticism today. Does every artwork have to address formalist issues strongly to be successful? No. Jackson Pollock is a great example. Pollock's work did not focus on formalist issues and achieved admiration of his work through his art making process. The meaning in his work was derivative of his art making- not his final product. However, his work did have a unique aesthetic quality about it with the use of color and movement, which was two formalist issues he did address very well- especially in the abstract expressionism movement.

Grandma Moses had charm to her work- but notice how it was developed as fine art and not commercial art- even though her paintings were very literal. She would not be able to get a job at a video game company for background design, nor win a Caldecott medal for Illustrator of the year. But she did what she loved- again- made art for the meaning to her. With fine art, you can get away with that- especially if your artist statement is a compelling one like Marina Abramovic's "The Artist is Present". But its rare to get around it when it comes to illustration.

It would be really nice to see more groups pop up with a meaning-making centered/ fine art philosophy. Most anthro/fantasy works submitted to the group that I manage are illustrations/ concepts and are not fine art. (Fine art addresses societal issues or personal thoughts/feelings/experiences in a metaphorical way. Illustration describes anything in a literal way).

 Illustration has always been scrutinized for formalist issues 1.] because it is used for clear communication of a literal thought 2.] it is very competitive. Publishers of children's books have to critique submissions for skill level or else the market would flood. We jury incoming artworks to the group for a similar reason. Yes, we would decline Grandma Moses. Does our decline mean an artist of her caliber is a bad one? Not at all. It's just not what we are looking for. I visit New York City art galleries with my students every year and the galleries can be very different in tastes and criteria for getting into them. Very little illustration work in them, but still a lot of formalist issues being addressed even if it's one of those paintings that make us all scratch our heads.
JolieBonnetteArt Featured By Owner Oct 10, 2013  Professional Digital Artist
Clearly you and I have very different approaches to art. I'm a self-trained semi-pro meaning I sell, but it's not my "day job" with some company. To me, I really don't care about "formalist issues" because I'm actually not trying to get hired on with a company. Art is my expressive therapy primarily and making money with it is just some frosting on my cake. Frankly I don't want someone dictating how I express myself through art so I don't want it as my full time job, to be honest. To me, art is art and quality in that regard is always subjective because how art affects you varies from person to person and its affect on you colors what value of "quality" you assign to it. That's just human nature.

I just get a little frustrated with the number of groups here on DA starting to basically deny everything if it's not up to Boris Vallejo magnitude standards. It's getting rather elitist and kind of snobby at times. For instance, I had an admin on one group try to tell me where I NEEDED to put the focus of my image and that I NEEDED to "correct" lighting when I has used the specific lighting in the photo I used on purpose because that was what I wanted and that I NEEDED to not make the image so "soft" (again done on purpose). It was very rude and condescending and pretty much made the decision for me to drop that group.  The only thing I NEED to do with my art is make it. It's not up to other people to tell me how I go about expressing myself. I'm to a point of starting to note where even my best work gets declined and just dropping those groups because they're becoming a waste of my energy and I can get more exposure for my work elsewhere.

It's funny, because sometimes the stuff those groups are rejecting end up being top selling items for me. And, often, work I deem sub-par myself because I did it on a lark and didn't spend a whole lot of time on it shocks me by outselling the stuff I spend months on. Art is fickle. LOL
Katmomma Featured By Owner Oct 10, 2013  Professional General Artist
I think it's really wonderful that you're pursuing art in the way you do. I teach art in an elementary school and it's a very different experience than the groups and illustration societies I participate in online. I know how difficult it is to get exposure online when you aren't the kind of artist that draws video game concept art or kawaii anime faces. This website is pop-culture driven- nearly all of the most popular works are a fan art of some kind. It can be daunting and disheartening. Because there is so much of "the same stuff", groups set up criteria to meet so that they don't get flooded. Unfortunately, this can be very discouraging to artists who are not trying to be technical with their work.

I never give a one-on-one crtique unless the artist asks for that kind of feedback. If not, I focus on what was successful and what I like about the piece (yes, personal feelings and not formalst issues). A lot of people want feedback on formalist issues and that's why I put together this thing above. This is not a thing you should use if your purpose in art making is self expression. This is for someone evaluating formalist issues in their art.

Here are a few groups I know of that you should definitely submit to:
:iconsharezone: Mostly focused on dA chat but work stopping in to the channel and promoting your work!
:iconanthro-gratia-artis: :iconartfavorite: :icondeviantsgallery: :iconallartandstuff: :icondeviantartworldwide:
:iconproudanthroartist: --I'm not sure on this one but they have been very relaxed and welcoming to all skill levels in the past.
JolieBonnetteArt Featured By Owner Oct 25, 2013  Professional Digital Artist
I'll check them out. Sadly, I've had to drop a lot of groups because they've changed rules. If it's not the "quality" rule, it's the "no digital" rule. It's not like I have a choice in my medium anymore. I had to give up traditional due to neurological issues ruining hours of work on a page or canvas. It was go digital or give up art because ruining my work was stressing me out too much.
caligis Featured By Owner Sep 30, 2013  Hobbyist Digital Artist
Very interesting!  It's hard to have an objective view on one's own work.. it's very tempting to lump everything together and try to assess "artist level" but that doesn't work because everything won't be up to that standard.   Some days I find myself wondering about my current skill level, and the internal response REALLY varies xD
ZhoraTheWolverbabe Featured By Owner Sep 29, 2013  Professional General Artist
Humbling this is.  But that is good.
Pianocanival Featured By Owner Sep 22, 2013  Professional General Artist
I would like to believe I'm somewhere between 4 and 5 ... but, then again I feel like I'm still stuck at 2 or 3 >.<
Beollain Featured By Owner Sep 18, 2013
Thank you for this :)
Fangy-From-Shadow Featured By Owner Sep 14, 2013  Hobbyist Digital Artist
Well this make think and hard!
I think most of my art are ranked to 3, but when i try something new, it will be 2.  And i started from 1 long time ago, even i got sometimes feeling i have not learned to draw.  ^^'
I just avoid to praise myself,  often i blame myself. It's a bad habbit! :ohnoes:
Nadesican Featured By Owner Sep 14, 2013
Hum. Is 4.5 a thing? Can I be 4.5?
smvuy Featured By Owner Sep 13, 2013
I'd say level 3
ElwenDesign Featured By Owner Sep 13, 2013  Professional Digital Artist
This was very well done and concise maybe this will help some of the younger gen on here explain that some of the key elements their pieces are missing or in development so they are not so disappointed when they get no comments/favs etc. :)
Unreal-Forever Featured By Owner Sep 13, 2013  Hobbyist Digital Artist
I think I'm in the 5, but I really think that you yourself can not self-assessed, this aspect I would prefer others qualify me, and I agree with what you say, although I have much to learn, I have only 10 months creating Digital Art (2D), with each drawing I do I test my skills with new ideas and techniques, I have yet to trying some techniques that I have in mind, the result will tell me if it was worth using them.
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